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| all_call_of_duty:mobile_classes_explained [2025/12/17 14:29] – created christenafitz86 | all_call_of_duty:mobile_classes_explained [2025/12/17 19:52] (current) – created christenafitz86 |
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| The introduction of the Shorty in Call of Duty: Mobile brought joy to the hearts of short gun lovers. Although it was just introduced, the Shorty quickly earned itself a spot amongst the [[https://www.codmworld.com/articles/the-symphony-of-steel-and-flame-cod-mobile-operator-skills-in-2025.html|Best Operator Skills 2025]] secondary weapon in the game. Shorty's stats make it an efficient weapon for a rapid kill in fast-paced matches that require quick reflexes. The Shorty, however, is best used for close-range combat because of its high dam | Coming to Call of Duty Mobile shortly after launch, the game’s Zombies was quickly removed after failing to meet the quality standards of TiMi Studios. Despite this failure, a recent Call of Duty Mobile survey has hinted that the co-op mode could be returning after an absence of over a year. While there is good reason to be excited about this possibility, there are several things that will need to be done differently to make the second attempt at Call of Duty Mobile Zombies a succ |
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| Call Of Duty: Mobile features multiple gaming modes that should appeal to most people's needs through their variety of weapons. To maximize user satisfaction, one is allowed to go into battle with a secondary weapon that, when used properly, can deliver immeasurable efficie | The AK117 has 25 Damage, 62 Accuracy, 45 range, 46 control, 75 mobility, and a fast Fire Rate of 77 . This weapon is best used for close to medium-range gunfights because there are assaults rifles that beat it when it comes to long-distance shooto |
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| (Image: [[https://www.istockphoto.com/photos/class=|https://www.istockphoto.com/photos/class=]])The awards will be handed out on Thursday, February 7th, during the 2013 D.I.C.E. Summit in Las Vegas, and the ceremony will be streamed live on Machinima.com starting at 7:30pm PT. Nerdist head honcho/comedian Chris Hardwick will assume hosting duties for the event, replacing longtime host Jay M | Engineer, their second skill, provides the Mechanic with the ability to see just where electric-based equipment is located. Thanks to infrared, their sight can pierce ceilings and walls to locate traps, vehicles, and other equipment. The Mechanic should deploy the drone carefully, as they tend to be very fragile as well. It's recommended for the Mechanic to deploy the Drone far from the enemy, only to swoop in and disable systems when they're primed for an amb |
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| Each of the remaining Game of the Year nominees (all of which placed on Game Rant's list of the Top 10 Games of 2012 ) earned multiple nominations, as well, with five for Borderlands 2 , seven for Far Cry 3 , eight for The Walking Dead , and three for XCOM: Enemy Unknown . Other heavily nominated games include Halo 4 (six nominations) and Dishonored (five nominatio | Call of Duty Mobile has satisfying progression, a nice selection of fan favorite maps, and it looks great on phones and tablets. The game's liberal use of bots hampers the experience a bit, and the battle royale mode could stand to have a slightly smaller map or something to make firefights happen more often. Future updates will likely make the game even better, though there's also a chance that the in-game economy will be re-balanced to try to get players to buy into the microtransactions. In its current state, though, Call of Duty Mobile is a pretty great mobile FPS that will no doubt please fans of the franch |
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| The Academy of Interactive Arts & Sciences (AIAS) has announced the nominees for the 16th annual Design, Innovate, Communicate, Entertain (D.I.C.E.) Awards. Leading the pack this year is thatgamecompany's Journey , which scored eleven total nominations, including Game of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St | As a COD game, Mobile is certainly quite accessible and should feel familiar to fans of the franchise. That said, while playing the game, there are lots of mistakes even pro players make. These mistakes might not seem like that big of a deal, but correcting them can be the difference between defeat and vict |
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| Although it was just introduced into Call of Duty: Mobile , the Crossbow has earned itself a spot as one of the best secondary weapons in the game because of its incredible stats. It is a deadly arrow with an explosive head that detonates upon contact – meaning mistakes are highly like | As with any other successful Call of Duty Zombies game , providing a good map lineup will be crucial. While Call of Duty Mobile can do larger maps, as shown by the game’s battle royale content, focusing on balancing and keeping the mode’s personality intact should come first. As such, Call of Duty Mobile Zombies should start small, bringing in proper versions of the Call of Duty: World at War maps. Not only has Shi No Numa been in the game before, but Nacht Der Untoten was finished and ready to go before the mode was taken away. As such, only Verrukt and Der Riese would need to be added to complete the original map lin |
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| The more someone advances in the game the more they begin to realize that some attachments aren't really necessary. Take scopes for instance. If a player considers themselves a pro, then they should begin learning how to play without scopes as they have a negative impact on anything associated with sp | Call of Duty Mobile Zombies should have the right wonder weapons, perks, and enemy types on each map that is brought into the game. Shi No Numa, for example, should have the Wunderwaffe DG-2 in the box alongside the Ray [[https://Www.codmworld.com/articles/call-of-duty-mobile-s-2025-summer-update-new-features-and-player-insights.html|Vmp Submachine Gun]], with other Wonder Weapons added to the appropriate maps. Further, players should only fight regular Zombies and Hellhounds, and their health should be accurate to whatever round players are on. A Pack-A-Punch system and perks should also be added, allowing all players to stay on equal footing. The round limit needs to be stripped away, too, and maps should no longer be limited time — allowing players to enjoy all Zombies content whenever they ple |
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| Something that could have let the developers free up the HUD would have been controller support. Unfortunately, Call of Duty Mobile toyed with controller support, but it has since been removed from the game (or may not have ever been truly implemented at all; there are conflicting reports and by the time we played the game, it definitely wasn't available). Call of Duty Mobile mouse and keyboard support is also technically possible, but we didn't try it. While some may feel that these extra controller options would give some players an unfair advantage, it seems unlikely, especially if one uses the simple control scheme. Ultimately, it just means less options for players, and so it's a little disappointing to see controller support remo | In a more spacious room, the sniper will have a chance to defend themselves. If the place is enclosed, then sneaking up on the sniper will be no problem at all. In such a case, a team that depends on their sniper will be done |
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| The .50GS pistol has proven to be a very lethal weapon for both close and long-range combat. The pistol has the second highest damage amongst its counterparts . With amazing stats, this pistol is a valuable asset as a secondary weapon option and can make a genuine difference in matches. When equipped with an akimbo perk one can go into battle with two .50Gs pistols. This makes it unique and almost unstoppa | While they are likely the deadliest players in COD , a sniper that doesn't know what they're doing won't really pose much of a threat. When sniping, a player wants to have their options open in case they are tracked d |
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| Grappling Hook, their second skill, enables Ninja to reach high ground wherever they are - provided there's a surface to reach on. As such, Ninjas are safe for as long as there are rock faces and buildings nearby. Additionally, these abilities make Ninja extremely deadly before or after confrontations. After all, a Ninja can interrupt an enemy squad enjoying their spoils and kill them quic | Despite the comedic name, the Clown brings a lot of devastation to the battlefield. However, unlike other classes with new weapons and offensive offerings, the Clown has very useful utility skills that maximize Mobile 's unique Battle Royale feature: zombies. Anti-Zombie, their first skill, reduces the range of zombie aggression towards the player. Thanks to this skill, Clowns can traverse a battlefield of zombies without attracting their attent |
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| Battle Royale squads benefit from Scouts thanks to their advanced tracking abilities. Thanks to their skills, they can easily track enemies and various movements on the map. Sensor Dart, their first skill, can reveal the location of nearby enemy squads. This skill reveals enemies in the minimap, enabling teams to plan their approach quic | The AK-47 might not be the best according to the numbers, but it's definitely not to be overlooked. The difference in stats compared to other assault rifles isn't really that much, and it is respectable in most areas. The Ak-47 offers 33 Damage, 67 Accuracy, a solid Fire Rate of 55, and a range of |
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| | Going prone from a distance doesn't throw most opponents off all that much, though it does provide them with a smaller target to aim at. A good player will still take a target out even after they go prone, especially from a dista |
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| Other little touches, such as additional Call of Duty Zombies Operators and the inclusion of hidden songs, would only make the mode go over better with fans. The original Call of Duty Mobile Zombies mode was full of wasted potential, but this time, TiMi Studios knows exactly what it needs to do to succeed. With the prospect of playing a premium CoD Zombies mode on the go being so appealing, such an opportunity seems too good to pass | (Image: [[https://www.freepixels.com/class=|https://www.freepixels.com/class=]])One of the core issues with Call of Duty Mobile Zombies was its use of limited time content. While cycling out battle royale content or multiplayer maps makes sense, doing the same with Zombies content did not sit well with fans of the mode. Not being able to choose which map to play on goes against a lot of what Zombies was built upon, as it quickly strips variety from the mode. Worse, survival time was limited, meaning that players could only reach a maximum of 3 hours of playtime before a match was ended. This system was incredibly flawed, as it made leaderboards pointless and gave players an early round |
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