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| all_call_of_duty:mobile_classes_explained [2025/12/17 19:00] – created christenafitz86 | all_call_of_duty:mobile_classes_explained [2025/12/17 19:52] (current) – created christenafitz86 |
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| Players can expect this weapon to perform for them right away, but tweaking it with certain damage-improving attachments, such as the Large Caliber Ammo or MIP Extended Light Barrel, will turn it into an unstoppable force, capable of destroying anything that crosses its path in a matter of milliseco | Coming to Call of Duty Mobile shortly after launch, the game’s Zombies was quickly removed after failing to meet the quality standards of TiMi Studios. Despite this failure, a recent Call of Duty Mobile survey has hinted that the co-op mode could be returning after an absence of over a year. While there is good reason to be excited about this possibility, there are several things that will need to be done differently to make the second attempt at Call of Duty Mobile Zombies a succ |
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| Players who want to zig-zag across the battlefield will enjoy playing the Ninja. In squads, Ninja serves as the vanguard - capable of exploring nearby areas for enemies and eliminating lone opponents. Dead Silence, their first ability, silences their movement. Unfortunately, this means unsuspecting opponents won't be able to know the Ninja's presence by sound al | The AK117 has 25 Damage, 62 Accuracy, 45 range, 46 control, 75 mobility, and a fast Fire Rate of 77 . This weapon is best used for close to medium-range gunfights because there are assaults rifles that beat it when it comes to long-distance shooto |
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| In any Call of Duty mode, ADS times and sprint to fire speed allow a player to take advantage of their reflexes. Getting the drop on an enemy or reacting quickly to an ambush doesn't matter if the player can't raise their weapon and fire fast enough. In Warzone especially, a high mobility allows players to run between cover quickly and discreetly- a key strength when operating on such a large battlefield with so many open, vulnerable spaces. In light of all these benefits, here is a breakdown of some of the best mobility builds in Modern Warfare and Warzo | Engineer, their second skill, provides the Mechanic with the ability to see just where electric-based equipment is located. Thanks to infrared, their sight can pierce ceilings and walls to locate traps, vehicles, and other equipment. The Mechanic should deploy the drone carefully, as they tend to be very fragile as well. It's recommended for the Mechanic to deploy the Drone far from the enemy, only to swoop in and disable systems when they're primed for an amb |
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| On the other hand, it is an SMG, meaning that it should serve close-range purposes first and foremost. Players who are not interested in this type of playstyle will probably choose other weapons , any | Call of Duty Mobile has satisfying progression, a nice selection of fan favorite maps, and it looks great on phones and tablets. The game's liberal use of bots hampers the experience a bit, and the battle royale mode could stand to have a slightly smaller map or something to make firefights happen more often. Future updates will likely make the game even better, though there's also a chance that the in-game economy will be re-balanced to try to get players to buy into the microtransactions. In its current state, though, Call of Duty Mobile is a pretty great mobile FPS that will no doubt please fans of the franch |
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| Without a doubt, the J358 is the best secondary weapon in Call of Duty: Mobile . Irrespective of the distance, the gun is capable of killing an opponent with just one shot to the upper body, making it a devastating option as a secondary weapon. With these incredible stats, the J358 is a gamechanger with no real weaknesses; a gun that complements and enhances plenty of primary weapo | As a COD game, Mobile is certainly quite accessible and should feel familiar to fans of the franchise. That said, while playing the game, there are lots of mistakes even pro players make. These mistakes might not seem like that big of a deal, but correcting them can be the difference between defeat and vict |
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| (Image: [[https://freestocks.org/fs/wp-content/uploads/2016/03/twitter_app_and_coffee_2-1024x683.jpg|https://freestocks.org/fs/wp-content/uploads/2016/03/twitter_app_and_coffee_2-1024x683.jpg]])FPS fans looking for a thrilling mobile experience can look at Call of Duty: Mobile to meet their shooter fix. Additionally, this mobile Call of Duty game takes in familiar elements from Activision 's iconic FPS shooter and converts it nicely for mobile players to enjoy. Moreover, Call of Duty: Mobile players can fight in a vicious 100-person Battle Royale mode, play in teams of five in traditional Multiplayer, and even play as iconic Call of Duty characters such as John Price and Alex Ma | As with any other successful Call of Duty Zombies game , providing a good map lineup will be crucial. While Call of Duty Mobile can do larger maps, as shown by the game’s battle royale content, focusing on balancing and keeping the mode’s personality intact should come first. As such, Call of Duty Mobile Zombies should start small, bringing in proper versions of the Call of Duty: World at War maps. Not only has Shi No Numa been in the game before, but Nacht Der Untoten was finished and ready to go before the mode was taken away. As such, only Verrukt and Der Riese would need to be added to complete the original map lin |
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| Despite its low mobility, the ASM10 is one of the most versatile assault rifles in all of Call of Duty Mobile. Players can use it at long range, but also get up close and personal with their targets while wielding the ASM10. It is probably not the most convenient gun for running around the map and picking out enemies , [[https://www.Codmworld.com/articles/call-of-duty-mobile-frontline-gameplay-2025-experience.html|Frontline Gameplay]] but it definitely can get the job d | Call of Duty Mobile Zombies should have the right wonder weapons, perks, and enemy types on each map that is brought into the game. Shi No Numa, for example, should have the Wunderwaffe DG-2 in the box alongside the Ray [[https://Www.codmworld.com/articles/call-of-duty-mobile-s-2025-summer-update-new-features-and-player-insights.html|Vmp Submachine Gun]], with other Wonder Weapons added to the appropriate maps. Further, players should only fight regular Zombies and Hellhounds, and their health should be accurate to whatever round players are on. A Pack-A-Punch system and perks should also be added, allowing all players to stay on equal footing. The round limit needs to be stripped away, too, and maps should no longer be limited time — allowing players to enjoy all Zombies content whenever they ple |
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| The introduction of the Shorty in Call of Duty: Mobile brought joy to the hearts of short gun lovers. Although it was just introduced, the Shorty quickly earned itself a spot amongst the best secondary weapon in the game. Shorty's stats make it an efficient weapon for a rapid kill in fast-paced matches that require quick reflexes. The Shorty, however, is best used for close-range combat because of its high dam | In a more spacious room, the sniper will have a chance to defend themselves. If the place is enclosed, then sneaking up on the sniper will be no problem at all. In such a case, a team that depends on their sniper will be done |
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| As one of the most common weapons in the game, the M4 is not going to raise any eyebrows, but it's still a very reliable choice for COD: Mobile newcomers. The M4 is a deadly assault rifle that is unlocked at level 2, so almost right out of the g | While they are likely the deadliest players in COD , a sniper that doesn't know what they're doing won't really pose much of a threat. When sniping, a player wants to have their options open in case they are tracked d |
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| SMGs are a great choice for players looking to move quickly and take advantage of snap reaction times. The MP5 and MP7 are two of the best SMGs in Modern Warfare , rivaled only by the Fennec, and they have a phenomenal track record in standard multiplayer and Warzone alike. The MP5 is natural, controllable, and does great damage, meaning that attachments solely focused on improving its core mobility won't hamper its accuracy or damage too badly. Meanwhile, the MP7 is so light and agile that even kitting out for ranged damage keeps it zippy and qu | Despite the comedic name, the Clown brings a lot of devastation to the battlefield. However, unlike other classes with new weapons and offensive offerings, the Clown has very useful utility skills that maximize Mobile 's unique Battle Royale feature: zombies. Anti-Zombie, their first skill, reduces the range of zombie aggression towards the player. Thanks to this skill, Clowns can traverse a battlefield of zombies without attracting their attent |
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| The katana has proven that it can be a devastating weapon in both ancient and modern times. The Japanese blade awakens the inner swordsman of every COD: Mobile player. It is the ideal weapon for a swift kill during close combat. If a player intends to slice their way to victory in COD: Mobile , then the katana is definitely the best secondary weapon for the | The AK-47 might not be the best according to the numbers, but it's definitely not to be overlooked. The difference in stats compared to other assault rifles isn't really that much, and it is respectable in most areas. The Ak-47 offers 33 Damage, 67 Accuracy, a solid Fire Rate of 55, and a range of |
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| Although it was just introduced into Call of Duty: Mobile , the Crossbow has earned itself a spot as one of the best secondary weapons in the game because of its incredible stats. It is a deadly arrow with an explosive head that detonates upon contact – meaning mistakes are highly like | Going prone from a distance doesn't throw most opponents off all that much, though it does provide them with a smaller target to aim at. A good player will still take a target out even after they go prone, especially from a dista |
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| A light, mobile playstyle isn't for everyone, but any one of these builds will do admirably in the hands of players who prefer to be fast, aggressive, and agile. Taking the initiative and getting the jump on enemies is a great advantage to have, so just an added bit of movement and handling speed can put any build a cut above the r | |
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| In Warzone , putting mobility and handling above all else comes at the cost of range and accuracy. That's not such a great trade-off in battle royale , so making a more balanced build will still be enough to out-maneuver the competition while still getting good ranged capabilities. The M13 is great for this kind of build because it has naturally good handling and controllable recoil, plus good attachments that improve mobility without too many downsides. As an LMG, the PKM is pretty cumbersome no matter what, but it has attachments that can make it far more mobile than any other | (Image: [[https://www.freepixels.com/class=|https://www.freepixels.com/class=]])One of the core issues with Call of Duty Mobile Zombies was its use of limited time content. While cycling out battle royale content or multiplayer maps makes sense, doing the same with Zombies content did not sit well with fans of the mode. Not being able to choose which map to play on goes against a lot of what Zombies was built upon, as it quickly strips variety from the mode. Worse, survival time was limited, meaning that players could only reach a maximum of 3 hours of playtime before a match was ended. This system was incredibly flawed, as it made leaderboards pointless and gave players an early round |
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