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eview:destiny_2 [2025/12/17 22:34] – created prestonhoutmaneview:destiny_2 [2025/12/18 13:11] (current) – created shelliehaun8
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-Fallout 4 and Dead Space 3 were both the standout best sellers of their respective seriesMore gamers are familiar with these series thanks to their widespread successOn itown, this success is a good thing. In the case of Fallout at leastit means that the series has a futureJust like with Destiny 2however, that success came with a priceIn the case of Fallout 4 greater success and mainstream appeal came at the cost of its RPG depth. Instead of defining what kind of character they want to play at the outset of the gameplayers can instead develop them as they playThe Sole Survivor’s identity is fluidThey can be anything and everything given enough timeThey’re basically competent in everything from the outset of the game and developing them is mostly just a matter of increasing their damage with/resistance to different types of weapons.+The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space availableThe number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is keyParty members cant just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thing. More than a few timesimminent danger is awaiting any careless Guardian who might think "I’ve got this." The mechanics of it all also helped with this feelinggiving the Strike enough complexitybut not so much that it felt bogged downIt’s hard to get an exact readthough, because this is only one Strike and without leveling of any sortit might just seem toughThis is how every Destiny expansion has played outThings feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walksI even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.
  
-Many familiar faces filled the screen as the hour of Destiny 2 played outcharacters any player could recognize (Holiday did look slick flying that ship.Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, that’s what I like to think. Getting down on the people's level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isn’t a new concept, though, even having been written into the loreIt's known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after allZavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.+Weapon rarity remains identical to Destiny. Basic (white)uncommon (green) and rare (blue) will be your most common drops while playing the campaignOnce you reach level 20legendary (purple) and highly coveted exotic (yellow) weapons will begin dropping.
  
-The biggest improvement was the most recent update fixing massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played [[https://Www.destiny2focus.com/articles/bolt-charge-how-destiny-2-s-heresy-episode-is-electrifying-the-weakest-subclasses.html|Bolt Charge Destiny 2]], jumping back in now will bring you right back to when Icebreaker was popping Vex heads off from a comfy distanceThis isn’t just a rant about snipers being bad and boo-hoo, this is just one major example of one of the many pitfalls Destiny 2 has been filling in. The best part is all weapon choices seem to have gotten nice healthy balanceEvery gun feels good to use and is reminding me more of old play in Destiny with the improvement of Destiny 2. Classes have also seen dramatic improvements; not once did I find myself using the Sunbreaker until this most recent patch.+While including loot box that doesn’t award duplicates is better than only having completely random loot boxes, doing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning lootIt also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLCWhat’s more, they don't appear to see anything wrong with this.
  
-There’s no real choices and trade-offs to be made anymore. The same goes for the rest of the game. The in-depth and often rewarding dialogue trees are gonereplaced with options that boil down to whether or not the player character is going to be either nice or sarcastic niceThere are no karma checksno skill checks, no special checks, nor even long and interesting conversations to be hadDialogue might as well just be there because previous Fallout games had it. The list could go onbut is perhaps better saved for another timeAs it stands,Fallout 4 has gained massive mainstream success. It just had to become a different game in order to get it; a game that’s much more a shooter with RPG elements than it is an RPG with shooter elements. It became a game one that fans of the old Fallout games have grown to hate and possibly a series that RPG fans in may no longer care about in the future. Taken on it’s own It’s a decent game, but one that has nonetheless been compromised for the sake of short-term sales. The same is true of Dead Space 3.+Assassin’s Creed II, Uncharted 2: Among Thieves and Mass Effect 2 are some of the greatest sequels of all timebut why? Each of these games had a flawed predecessor that showed great promise, which the developers were able to take and refine into strengthsWith Destiny 2Bungie is looking to achieve something similarAfter three years of growing pains throughout the Destiny 1 erathe developer is finally ready to look to the future with a numbered sequelWith an actual campaignnew worlds to explore and an update to the game’s progression systems, is Destiny 2 the sequel fans deserve or is the number at the end warrantless?
  
-Completing the campaign can last anywhere between 6-8 hours, and that time is mostly filled with well-written and varied missions. Suresome cookie-cutter missions are just there to pad out the lengthbut for the majority of missions, there’s more than enough context and agency to keep players goingOne mission you may be driving a vehicle, in another you’re escorting a valuable object and then you may be teleporting around areas to save a friend. There’s a lot more variety on display in Destiny 2’s missions.+While there no new classes, each of the three returning classes get a new subclass. Hunters get ArcstriderTitans get Sentinel and Warlocks get Dawnblade. Each of the new subclasses is a joy to use and players can unlock their other Destiny 1 subclasses (GunslingerStriker and Voidwalker) and The Taken King subclasses (NightstalkerSunbreaker and Stormcaller) if the new ones aren't their cup of teaEach returning class has been tweaked to make them more viable in Destiny 2, and both new and old are fun to play.
  
-Competitive multiplayer returns in the form of Cruciblewhich has gone through extensive tweaksGone are the 6v6 matchesreplaced with 4v4 matchesWhile this is a curious choice, the player count works rather well in-gameAll multiplayer maps have been designed with this number in mind and it’s easy to find firefightsPlaying Crucible is also more rewarding with loot generously dropped and Crucible Reputation tokens after each match.+Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spear. The Cabal are the key beneficiaries here with multiple new enemy types. The Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing typeshaven’t gotten the same amount of attention as the Cabal or Fallen. 
 + 
 +Which brings this full circle back to the Strike. With only one Strike to tackleany Guardian checking out the beta will probably play this a few times. It was with my second group that more problems started to crop upThe beta is a stress test on Destiny 2’s systemso having such sparse…everything...became more noticeable. There is a limited arsenal in Destiny 2 at the moment, and when the party hit the boss, we started to wipe. After the third wipe I began switching out weapons in every combination imaginable, but we just couldn’t land it. Having played Destiny since vanilla, I’d say the skills are there. But here is Destiny 2 presenting itself as challenging,  [[https://www.destiny2focus.com/articles/the-void-hunter-s-melee-void-my-destiny-2-journey-in-2025.html|Void Hunter Melee Rework]] but there is always that inkling that it’s a façade. Again, every Destiny expansion has done this. New encounters, new mechanics, new gear. It makes it all seem like the game has changed, but level up enough, equip the right stuff and that boss that was causing so much grief becomes laughable. One can only hope that this beta is not tricking players into a false experience, but that won’t be revealed until September. So, for now it’s the waiting game. 
 + 
 +Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.
  
eview/destiny_2.1766010863.txt.gz · Last modified: by prestonhoutman