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-While Destiny might not be your standard MMO because it’s also shooterit's nonetheless doing something similar to the likes of the original FFXIVDestiny is raising itself to the ground and just like a flower that finds way to bud up through the ashesjust maybe Destiny 2 will deliver on things its parent game couldntBy the likes of the new trailer as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacyeven if Destiny didn’t quite get everything rightBefore any of that can beginDestiny is turning it on and by far this is the best time to give it the send off it deserves.+The Strike is good place to start. It reveals a little more of the world players can expectshowcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space availableThe number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s good thing. More than a few timesimminent danger is awaiting any careless Guardian who might think "Ive got this." The mechanics of it all also helped with this feelinggiving the Strike enough complexitybut not so much that it felt bogged down. It’s hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and lightand those Strikes become cake-walksI even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.
  
-Over the course of its lifespan, most players agreed that Destiny’s most persistent problem was a general lack of contentThere just wasn’t enough to do between DLC expansions. The thing isthose expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the caseIt’s added a few minor features in the form of the new directora map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.+Weapon rarity remains identical to Destiny. Basic (white)uncommon (green) and rare (blue) will be your most common drops while playing the campaignOnce you reach level 20legendary (purple) and highly coveted exotic (yellow) weapons will begin dropping.
  
-In the same year we got great expansions like The Frozen Wilds for Horizon Zero Dawn Defiant Honor for Nioh and In The Name of the Tsar for Battlefield 1 , it’s amazing how dull Destiny 2 – Expansion I: Curse of Osiris is. Filled with half-baked ideas, repetitive mission design and the smallest explorable area yet, Curse of Osiris feels as empty and meaningless as The Dark BelowThe expansions campaign fails to push the overall narrative forward and does little with its interesting setup, the Crucible is mess until Bungie patches it, and the Infinite Forest feels like it needed more time in the oven. Add in some extremely-questionable business practices and you have the most disappointing expansion to hit the Destiny franchise. Though the expansion is as beautiful as everand the gunplay as solid as before, Curse of Osiris fails to provide Destiny 2 or Bungie with a new lease on life.+While including a loot box that doesn’t award duplicates is better than only having completely random loot boxesdoing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning lootIt also doesnt take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLC. What’s more, they don't appear to see anything wrong with this.
  
-For all that can be said about Curse of Osiris’ disappointing contentit can’t be denied that Mercury is a beautiful place to visitThe Vex architecture that litters the landscape is as fascinating to take in as ever, and the brief glimpses at Mercury before its transformation are astoundingIf only we had more space and time to play around in these fascinating playgrounds.+Assassins Creed IIUncharted 2: Among Thieves and Mass Effect 2 are some of the greatest sequels of all time, but why? Each of these games had a flawed predecessor that showed great promise, which the developers were able to take and refine into strengths. With Destiny 2, Bungie is looking to achieve something similarAfter three years of growing pains throughout the Destiny 1 era, the developer is finally ready to look to the future with a numbered sequelWith an actual campaign, new worlds to explore and an update to the game’s progression systems, is Destiny 2 the sequel fans deserve or is the number at the end warrantless?
  
-Going deeper into the earthwe finally found what the Red Legion was searching forProtheon, the Modular MindThis giant bipedal Vex machine was the final boss and he was quite the challenge. All his attacks caused splash damage and single stomp was enough to snuff out a Guardian. While he was quite the bullet spongeBungie did make it interesting by constantly changing the arena. A multi-tiered bossProtheon would destroy the arena, sending us falling down to a new one. Each arena had its own little quirk. The second had a burning effect every now and again that would drain health. The third was surrounded by a lake of a milky white substance that would birth Vex grunts. It’s was an exciting boss battle that was more entertaining and engaging than anything in vanilla Destiny.+While there no new classeseach of the three returning classes get a new subclass. Hunters get ArcstriderTitans get Sentinel and Warlocks get DawnbladeEach of the new subclasses is joy to use and players can unlock their other Destiny 1 subclasses (GunslingerStriker and Voidwalker) and The Taken King subclasses (NightstalkerSunbreaker and Stormcaller) if the new ones aren't their cup of tea. Each returning class has been tweaked to make them more viable in Destiny 2, and both new and old are fun to play.
  
-Finally, we were able to sneak in a match of Countdown, a new multiplayer mode in Destiny 2. The mode is essentially Search & DestroyOne team is tasked with planting a bomb, and the other is tasked with defusing itIf an entire team is eliminated, however, the round ends. The first team to win six rounds is the victor. It’s a neat mode for those who like these types of multiplayer modes. For those who don’t like it, modes like Clash will return. Unlike Destiny, however, all multiplayer modes will only support eight players, down from twelve.+Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spearThe Cabal are the key beneficiaries here with multiple new enemy typesThe Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing types, haven’t gotten the same amount of attention as the Cabal or Fallen.
  
-The campaign mission was the "Homecoming" mission from the gameplay reveal. It's the first mission of Destiny 2 and kicks things into action with a giant explosion. The Cabal’s Red Legion has launched strike on the Last City in an attempt to steal the TravelerHomecoming is the perfect opening mission for [[https://www.destiny2focus.com/articles/conquering-the-nine-a-guardian-s-guide-to-nonary-manifolds-in-destiny-2.html|Destiny 2 Rite of the Nine]] 2, illustrating just how much is changing between the new game and the oldThere are epic momentslike helping Zavalla hold back waves of Cabal infantry, interactions with NPCs and actual set piece moments taking place.+Which brings this full circle back to the Strike. With only one Strike to tackle, any Guardian checking out the beta will probably play this a few times. It was with my second group that more problems started to crop up. The beta is a stress test on Destiny 2’s system, so having such sparse…everything...became more noticeable. There is limited arsenal in Destiny 2 at the moment, and when the party hit the boss, we started to wipe. After the third wipe I began switching out weapons in every combination imaginable, but we just couldn’t land itHaving played Destiny since vanilla, I’d say the skills are there. But here is Destiny 2 presenting itself as challenging,  [[https://www.destiny2focus.com/articles/the-void-hunter-s-melee-void-my-destiny-2-journey-in-2025.html|Void Hunter Melee Rework]] but there is always that inkling that it’s a façade. Again, every Destiny expansion has done this. New encounters, new mechanics, new gear. It makes it all seem like the game has changed, but level up enough, equip the right stuff and that boss that was causing so much grief becomes laughable. One can only hope that this beta is not tricking players into a false experience, but that won’t be revealed until September. So, for now it’s the waiting game. 
 + 
 +Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.
  
eview/destiny_2.1766038310.txt.gz · Last modified: by prestonhoutman