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-Destiny 2 is headed in the right direction. Perhaps it's too little too late or maybe it could pull healthy player base back inFor now, Destiny is trying its best and is showing signs of quality of life for its futureToday it’s no surprise when buying a new game to be hit immediately by a patchbecause what game makes it out of the door ever without having to go through a few updates and patches once it’s out the gate? Usually major update will hit games freshly released within the first month followed by the steady stream of content and improvementsAll of this is commonplace in the video game world and yet we as the audience still find time to get mad that games arent the perfect embodiment of what was envisioned. Developers do have a responsibility to be open with their audience and it does become a let down when certain things promised are nowhere to be seen or  [[https://www.destiny2Focus.com/articles/queenbreaker-in-2025-still-my-go-to-heavy-for-epic-dps.html|Queenbreaker catalyst 2025]] the game is more broken than let on. So let the saga of Destiny as it continues through the ages be a lessonone that we are seeing more and more frequently – Anthem is on the horizonafter allBut it's our responsibility as players and developers to keep the dialogue going to get the best experience possible from all sidesGood luck out there, Guardian.+The Strike is a good place to startIt reveals a little more of the world players can expectshowcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space availableThe number of paths available was astounding and never has it been so easy to get separated from the groupmeaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thingMore than a few times, imminent danger is awaiting any careless Guardian who might think "I’ve got this." The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged down. Its hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem toughThis is how every Destiny expansion has played outThings feel like they were getting more challengingbut level up enough gear and lightand those Strikes become cake-walksI even encountered some of this already, by just breezing past the giant drill without stoppingWhat looked like a challenging set piece became just a set piece. No interaction required.
  
-Going deeper into the earth, we finally found what the Red Legion was searching for, Protheon, the Modular Mind. This giant bipedal Vex machine was the final boss and he was quite the challenge. All his attacks caused splash damage and a single stomp was enough to snuff out a GuardianWhile he was quite the bullet spongeBungie did make it interesting by constantly changing the arenaA multi-tiered bossProtheon would destroy the arena, sending us falling down to a new one. Each arena had its own little quirk. The second had a burning effect every now and again that would drain health. The third was surrounded by a lake of a milky white substance that would birth Vex grunts. It’s was an exciting boss battle that was more entertaining and engaging than anything in vanilla Destiny.+Weapon rarity remains identical to DestinyBasic (white)uncommon (green) and rare (blue) will be your most common drops while playing the campaignOnce you reach level 20legendary (purple) and highly coveted exotic (yellow) weapons will begin dropping.
  
-The other ill feeling aside from Destiny 2’s launch is knowing we're following path already taken that doesn'seem totally trustworthy. In factit's the same merry-go-round many have already been talking about. We've been here before, we've seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn'feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and new; not a lackluster experience that continually rides on the coat-tails (hardly any to begin withof the previous titleThe gimmick can work for anyone experiencing Destiny for the first time, but it's not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on thatWhen creating a space to play in togetherit's creating a social dialogue, which happens inside the game and out.+While including loot box that doesnaward duplicates is better than only having completely random loot boxesdoing so doesntake away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning lootIt also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLCWhat’s morethey don't appear to see anything wrong with this.
  
-The writing and voice acting is mostly okay. There are still some cheesy lines, but there’s nothing as wacky as, "that wizard came from the moon." While the majority of voice actors deliver fine performancesit’s Joy Osmanski’s Failsafe that ultimately steals the show. With excellent comedic timingOsmanski delivers the best quips of the game and makes Nessus the most fun location to visit.+Assassin’s Creed II, Uncharted 2: Among Thieves and Mass Effect 2 are some of the greatest sequels of all time, but why? Each of these games had a flawed predecessor that showed great promise, which the developers were able to take and refine into strengthsWith Destiny 2, Bungie is looking to achieve something similar. After three years of growing pains throughout the Destiny 1 era, the developer is finally ready to look to the future with a numbered sequel. With an actual campaignnew worlds to explore and an update to the game’s progression systems, is Destiny 2 the sequel fans deserve or is the number at the end warrantless?
  
-Destiny 2 is what Destiny should have beenbut it’s not what a sequel should have been. That isn’t to say it isn’t fun; in fact, the world of Destiny has never been more entertaining. Destiny 2 successfully adds plenty of quality of life improvements that make the game less of grindAn in-game mapFaction Leaders and Public Event tracking make the game more rewardingAn actual campaign, a good amount of Strikes, the Crucible and a plethora of side activities ensure that Destiny 2 will remain in your console’s disc-drive for a long time. In other aspects, however, Destiny 2 feels more of an expansion than it does a sequel. The lack of new enemies is extremely disappointing, which means another few years of fighting enemies we’ve already fought for the past three. While the new worlds offer more spectacle and detail than anything in the Destiny 1 erathey still feel empty without NPCs or an increase in the player count. Thenof course, there are the microtransactions, which gate the franchise’s best customization option behind either a paywall or, if you don’want to pay, excessive grinding for Bright EngramsStill, Destiny 2 is fun. It may not be the huge sequel that initial leaks made it out to be, but it’s still more Destiny, and this time it’s far more refined and rewarding.+While there no new classeseach of the three returning classes get new subclassHunters get ArcstriderTitans get Sentinel and Warlocks get DawnbladeEach of the new subclasses is a joy to use and players can unlock their other Destiny 1 subclasses (GunslingerStriker and Voidwalker) and The Taken King subclasses (NightstalkerSunbreaker and Stormcaller) if the new ones aren'their cup of teaEach returning class has been tweaked to make them more viable in Destiny 2, and both new and old are fun to play.
  
-(Image: [[https://images.unsplash.com/photo-1586974087421-2ba56dab378c?ixid=M3wxMjA3fDB8MXxzZWFyY2h8Mnx8c3RhciUyMHdhcnMlMjBtbW8lMjBnYW1lfGVufDB8fHx8MTc2NjA1NTU1N3ww\u0026ixlib=rb-4.1.0|https://images.unsplash.com/photo-1586974087421-2ba56dab378c?ixid=M3wxMjA3fDB8MXxzZWFyY2h8Mnx8c3RhciUyMHdhcnMlMjBtbW8lMjBnYW1lfGVufDB8fHx8MTc2NjA1NTU1N3ww\u0026ixlib=rb-4.1.0]])[JH]: Grimoire Cards as you knew them the past few years are gone. Who’s to say how we’re going to make that content more accessible outside of the game. Howeverwhat I can say is that it was goal for us to take all that Grimoire content and get it into the game so that it was more accessible to players.+Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spear. The Cabal are the key beneficiaries here with multiple new enemy types. The Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing types, haven’t gotten the same amount of attention as the Cabal or Fallen. 
 + 
 +Which brings this full circle back to the Strike. With only one Strike to tackle, any Guardian checking out the beta will probably play this a few times. It was with my second group that more problems started to crop up. The beta is a stress test on Destiny 2’s system, so having such sparse…everything...became more noticeable. There is a limited arsenal in Destiny 2 at the moment, and when the party hit the boss, we started to wipe. After the third wipe I began switching out weapons in every combination imaginable, but we just couldn’t land it. Having played Destiny since vanilla, I’d say the skills are there. But here is Destiny 2 presenting itself as challenging,  [[https://www.destiny2focus.com/articles/the-void-hunter-s-melee-void-my-destiny-2-journey-in-2025.html|Void Hunter Melee Rework]] but there is always that inkling that it’s a façade. Again, every Destiny expansion has done this. New encounters, new mechanics, new gear. It makes it all seem like the game has changedbut level up enough, equip the right stuff and that boss that was causing so much grief becomes laughable. One can only hope that this beta is not tricking players into a false experience, but that won’t be revealed until September. So, for now it’s the waiting game. 
 + 
 +Bungie did turn corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.
  
eview/destiny_2.1766055558.txt.gz · Last modified: by mollie31v19403