| Both sides previous revisionPrevious revision | |
| eview:minec_aft_dungeons [2025/12/17 15:25] – created robinfeaster8 | eview:minec_aft_dungeons [2025/12/17 15:31] (current) – created robinfeaster8 |
|---|
| |
| There's probably a good reason people build dungeons. At first it seems like a great plan to construct a subterranean labyrinth, because maybe the kingdom needs a place to store its surplus supplies or random undesirable people. Why build a giant construct from wood and rock when there's so much unused space underfoot, other than mining being crazy-hard to get right. The point is, eventually all that space attracts things. Big, mean, hungry things that no society can function around. Zombies and skeletons are only the start of the problem, and it doesn't take long for an evil overlord to come along and put this undead labor to use devastating the countryside. Dungeons are an archaeological trap, useful right up to the point they're the base for the downfall of the realm, and the ones in Minecraft Dungeons are a perfect illustration of how it all goes horribly wrong. | As the name implies, Raft takes place in a single, vulnerable location, which remains adrift in the hostile seas. Sweedish studio Redbeet Interactive takes the "craft desperately to survive" premise of Minecraft and whittles it down to a small and secluded — but exciting — raft setting for much of its gamep |
| |
| | |
| Those who enjoyed being thrown straight in at the deep end in Don't Starve Together will likely have a lot of fun with Raft . They'll begin their playthrough with nothing but a single scrap of wood, but will eventually find the materials and resources needed to expand that lonely plank into the game's titular raft. Well, they will if they can survive for long enough to find what they need, any | Enter the Gungeon is a dungeon crawler with a gun-theme, hence the name. The game follows four misfit characters as they battle through procedurally-generated dungeons while fighting enemies and obtaining new guns, with the end goal being to find the ultimate legendary treasure – the gun that can kill their p |
| |
| | |
| The simple act of scrounging materials to survive in a world whose difficulty can be governed by the player leads to a session of Minecraft either being extremely relaxing or devilishly challenging. This experience is enhanced when shared with a friend, with the game's servers being abundant and legendary in their own ri | While a steep departure from the main game, Minecraft Dungeons was a great success in its own right, with fans enjoying its cute graphics and enjoyable gameplay. While there are plenty of great dungeon crawler games out there, many of them are not suitable for younger audiences, which is one of the reasons that Minecraft Dungeons was so appeal |
| |
| But there are still those who "cannot get into video games." Maybe the person is intimidated by a controller with 25 buttons and three joysticks. Maybe the subject matter of a 2D platformer just appears juvenile or an FPS appears too violent. These failures to get involved push some people away from gaming, but as stated earlier, gaming is no longer a single formula. We’re seeing so many ways to approach game design, narrative and control in this day and age; I’m of the mind that, with such a buffet of choice, anyone can find at least one game that can hook them into gaming. Maybe it’s not in the "hardcore" form where they’ll stand outside at a midnight launch, but in a way that they can have a favorite game that they can revisit over the years, while still enjoying it. | It takes a while to build up a full arsenal, especially due to how many gems are required to level up equipment skills, but once you've got a foothold the game opens up into a fun combat romp. Minecraft Dungeons is designed with younger players in mind, so on standard difficulty it's too easy for any kind of seasoned player, but after a few levels you can crank it up to the hardest and eventually get a decent challenge that can actually run the risk of killing you. Enemies attack in large numbers, whether they be familiar Minecraft creatures like zombies, spiders and skeleton-archers or newer threats such as the corrupted Illagers (like villagers but ill) or zombie-summoning sorcerers. Combat is initially a simple matter of holding down the attack button and letting the combo animation play out, broken up occasionally by needing to shoot archers that don't want to hang out in melee range. The final levels do a nice job of putting all your abilities to the test, though, requiring regular use of magic, support pets, keeping an eye out for traps in the environment and giving the bow a good workout. |
| |
| Monsters from many games in the series will make an appearance, as will many location names from other games. Specific hero characters from other games will not make an appearance, but there are plenty of reference to other Dragon Quest games that should make long time fans smile. | |
| | Minecraft Dungeons and Torchlight do somewhat render Fate obsolete, in the sense that they are more modern action RPGs that scratch the same itch; however, the 2005 release and its sequels are nevertheless charming and worth seeking out. They are also quite cheap on Steam, so they do not require much of an investm |
| | |
| | Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , and Episode 3: The Last Place You Look as there are spoilers ahead. |
| |
| It’s safe to say that Minecraft has become one of biggest gaming phenomenons ever, earning mass cultural significance and merchandising opportunities, all while solidifying Persson’s creative mastery and contributing to the indie game boom of the 2010s, but [[https://Www.Mcversehub.com/articles/minecraft-s-new-leaf-litter-feature-sparks-widespread-criticism-among-players.html|Minecraft Biome Update]] has taught many gamers and developers alike that there are ways to approach game design from other angles and still provide a fulfilling experience. When it comes right down to it, gaming hasn’t had the kind of creative milestone Minecraft has shown in a long time. It uses the gaming medium in groundbreaking ways that no other medium can use; it is a work of art in every sense of the matter. | Minecraft: Story Mode - Episode 4: A Block and a Hard Place is the strongest episode yet in basically every aspect. Employing emotional factors as well as hard story elements, Telltale has managed to create a story that originated from just a few blocks. Every second of this two hour episode was spent towards making the player feel as though everyone really is depending on them to save the world. Hard times fall, but Jessie and his friends make this episode an unforgettable experience that one can only hope to be transferred to next and final episode of this series. |
| |
| Between each level is a brief stop back at base camp, which is a fairly empty area that honestly feels like it's missing content. The shops let you spend the green gems found throughout the levels on a random piece of equipment or accessory, and...that's it. There's a map on a table to choose the next level or you can just hit the Select button to do the same thing. Sometimes there's a random chest somewhere in the scenery if you wander about. It's a good amount of space, nicely decorated, with little in it. | Sometimes, though, developers go the extra mile and build a vertical slice to demonstrate their game. This is a lot of work – even re-using assets from the game, you’re looking at many hours of scripting and scenario design – but the payoff speaks for itself. Bravely Default’s demo is essentially its own mini-RPG, with three dungeons to conquer, five bosses to fight, and a whole bunch of enjoyable grinding to do in the interim. It has condensed versions of the streetpass and job mechanics from the main game that allow you to familiarize yourself and get to the fun quickly. The demo may take all of its assets from the main game, but it uses them to craft an experience entirely distinct from it. In doing so, it gets straight to the essence of what makes the full game fun. What’s more, if you master the demo, you get rewards to help you out in the early game, as well as a head start on streetpasses. |
| |
| When you first play Minecraft , you’re dropped into a blocky world with barely any direction whatsoever. You can generate tools and gather resources, but you aren’t given any sort of ultimate goal or context as to why you should. You are given the skills, but for no explicit reason. Instinctively, gamers realize that they can create structures which are eventually required to protect themselves from the rampant enemies that appear at night. To build structures (or any item, really), you need resources and you’re driven to "mine" for items like stone, coal and even wood and flowers. | The other type of item is accessory and each one grants a different skill. The feather, for example, does a quick roll that stuns an enemy, while the soul cube lets out a powerful arcane jet of energy blasting through everything in its path. A bundle of wheat summons an attack-llama, there are healing pendants, berzerk mushrooms, magic shields and [[https://www.mcversehub.com/articles/my-personal-encounter-with-minecraft-s-elusive-chicken-jockey.html|Chicken Jocky]] plenty more to turn up. These let you create a personalized loadout of three skills, defining character class by what you choose to carry. The more powerful accessories are powered by souls, which are released and automatically gathered as you take out monsters, but it doesn't take many to fill the bar. The skills are there to be used rather than hoarded. |
| |
| The expansive nature of Minecraft ’s world is also what contributes to this fully realized sandbox vision. The worlds are virtually infinite (on PC) and provide ample opportunity to adapt and explore multiple biomes and topography. There’s no real reason to go to one area over the other, but players are frequently compelled to do so. It’s an embrace of wanderlust, one that has influenced many other games like the upcoming No Man’s Sky . You have no objective beyond the horizon and there might be seriously dangerous monsters out there. You might not be well-equipped or even supposed to go there at the current equipped state. But you keep going, just to see. Just to explore. | If you’re a gamer and you haven’t read Reality Is Broken by Jane McGonigal (you might have seen her on The Colbert Report ), head on over to Amazon and check it out. It’s a fascinating look into how video games are making the world a better place, but also how we look at games overall. In the first chapter, she illustrates four main components of any game, one of which being the "goal", that important drive that gives gamers incentive to continue. It’s essential to any kind of game because without it, the game doesn’t have a meaning. It’s generally pointless to play, and therefore, a gamer won’t play. |
| |