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| how_esident_evil_3_emake_changed_jill_valentine [2025/12/18 11:05] – created hugomathieu299 | how_esident_evil_3_emake_changed_jill_valentine [2025/12/18 13:05] (current) – created starf48707543112 |
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| However, over recent years, fans have grown a little disheartened with Capcom’s general output. Some have criticized the company for resting on its laurels, and it’s easy to see where that observation comes from. After [[https://Adventuregamesfans.com/articles/flux-construct-core-farming-tears-of-the-kingdom-s-ultimate-weapon-hack.html|all flux construct locations Totk]], Capcom seems to have kept a large focus on remastered versions of old games, rather than fully embracing the new hardware at its dispo | |
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| | (Image: [[http://www.imageafter.com/image.php?image=b16architecture_interiors012.jpg&dl=1|http://www.imageafter.com/image.php?image=b16architecture_interiors012.jpg&dl=1]])There are some key differences though which seem to complement the monster quite nicely. For one, the trench coat itself is darker and bulkier, and seems to be made out of some kind of stretched leather. Nemesis is much more top heavy in the new version as well, featuring an even more towering physique than before. And although this is less of a change and more just improved graphics, the extra detail of Nemesis' face and the way the flesh seems pulled over adds to the overall fear factor of the beast. If Nemesis is going to strike fear into players the same way he did in the original game, it is vital he looks the p |
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| Of course, apart from a massive visual upgrade, Raccoon City in Resident Evil 3 remake will be more expansive, encouraging players to savor the city in ruins. However, Fabiano clarified that while players can do a little bit of exploration, Resident Evil 3 remake is not an open-world game . The upcoming title will still follow a strictly linear progression, but players can enter some shops and buildings and even interact with a few items in the game, which is something that cannot be done in the 1999 ti | Personality-wise, Capcom did introduce some slight changes to Jill Valentine in the upcoming remake. In previous trailers, gameplay previews, and the RE 3 playable demo , it is evident that Capcom has increased Jill's badass traits as compared to previous Resident Evil games. In the opening sequence of the demo alone, we saw Jill make sarcastic comments during a conversation with Carlos Oliveria and Mikhail Viktor. Of course, looking at it closely, the spirit of the scene remains consistent with that of the original. The U.B.C.S. asked to partner with Jill, she was reluctant at first, but she agreed anyway knowing that it would increase the chances of her survi |
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| Additionally, Raccoon City will be much more expansive and will be filled with explosive items that will be extremely useful in temporarily stunning Nemesis or blasting off hordes of zombies. At the moment, the explosive items that were revealed include red barrels that will explode when shot and generators that will send a surge of electrical pulse that will stun Nemesis and any other monsters that are caught in its blast. Just like in the original game, the addition of explosive items adds a new layer of texture to the gameplay and gives players the opportunity to strategize its use. Should they use the red barrel now to kill a few zombies, or is it better to save it for later in case Nemesis drops | As cool as Nemesis is, it wouldn't quite be a Resident Evil game without zombies, and Resident Evil 3 Remake is full of them. Taking place in Raccoon City after the outbreak , [[https://Adventuregamesfans.com/articles/incredible-totk-scenes-recreated-in-animal-crossing.html|Nintendo Island Customization]] it is no wonder that Jill and the player run into their fair share of zombies during the game. Visually, there's not much to talk about here; a rose by any other name is still... a zombie. That said, the image of a zombie has been modernized compared to the original. The image below shows zombies as they were for the original game, with full heads of hair and bloody, pale faces. Compared to the much more rotted corpses seen above, the difference is quite profo |
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| During her iconic comeback in 1999's Resident Evil 3 , players saw a hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. teammates. In this game, Capcom did a great job in portraying her as a member of an elite police squad, which was obvious in her more confident attitude in dealing with the Raccoon City outbreak , her reluctance to team up with the U.B.C.S., and the way she singlehandedly defeated Nemesis. In succeeding games, Capcom remained consistent with its portrayal of Jill, and many players knew her as a reliable partner to her comrades, but a nightmare to her enem | To those who are not so well-versed in Resident Evil's long history, Jill Valentine is one of the first playable characters in Resident Evil, and many claim that she is also the first female playable character in a survival-horror game. When Capcom first introduced Jill, she is described as a capable police officer, whose strengths include her compassionate nature, a strong sense of justice, and her ability to work well under extreme pressure. It is fairly difficult to go in-depth on Jill's personality during the first Resident Evil game, since she barely had any, given that Capcom's priority at this point in Resident Evil's history was to introduce strong survival-horror gamep |
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| An update one should certainly expect from a Resident Evil 4 remake is the refinement of the mobility and aiming mechanics. Resident Evil stuck with the tank-controls aiming technique for the longest time, but eventually evolved to allow for more freedom of movement without sacrificing the series' evocative feeling of vulnerability. Resident Evil 2 Remake is a prime example of this , eschewing the stationary aiming design and allowing players to reposition ever so slowly. But on the flipside of this, the remake should be careful not to slip too far from the original game's constraints. Resident Evil 4 's weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision. A Resident Evil 4 remake shouldn't lose that aspect of its tactical gameplay, but should at least allow for more mobility in com | Like the Hunter Beta, the Hunter Gamma is made by combining human DNA with something else , but this time, amphibian DNA was used resulting in this frog-like monster. This design is perhaps the most different, for although the angle makes it difficult to see the new version, it seems that the beast is bipedal with no arms. It also looks much more fleshy than the original, and just plain scarier. This design is a clear example of why some creatures had to be redesigned, as the original Hunter Gamma looks kind of si |
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| Though the Lost Planet series never really solidified the much needed success of many of Capcom's other franchises, the first Lost Planet is regarded by many of its fans as the best in terms of overall story. The Lost Planet series has always been known for its high difficulty and challenge, and timing-based gameplay in learning the movement patterns and attack rhythms of each enemy, even before the term of Souls-like games were coi | The Drain Deimos is yet another terrifying creature which is now confirmed to appear in the remake. Although the new version seems more quadrupedal, it is very likely that it is capable of standing upright. Overall the beast looks more monstrous, and if it's able to do what the original Drain Deimos was, then players have good reason to fear it. The bug-like aspects of this monster have also been amped up in the remake's rendition of the Drain Deimos, invoking images of a giant preying mantis or something of the s |
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| Remaking Resident Evil 4 poses an interesting opportunity for Capcom, an undertaking very different in comparison to remaking the classic Resident Evil titles. Considering the technical gap from the original PlayStation to current-gen consoles is gigantic, Resident Evil 2 and 3 received a lot of love for their respective reimaginings. The fourth Resident Evil game is still widely considered a relatively modern entry in the series, despite showing its age in several aspects. Capcom's development team could strike the perfect balance of new and old in giving one of the best Resident Evil titles a proper reimagin | Resident Evil 3 Remake 's version of the Grave Digger has changed quite a bit too. The creature's mouth is now much larger than it was previously, but actually seems to sport fewer teeth. Though that may seem like it would make the Grave Digger less scary, in reality the fleshy interior of this beast and the way its entire face unfolds is the stuff of nightmare. Not much has been shown of this experiment gone wrong aside from this one screenshot, though, so it is difficult to say what else about the creature developers might have chan |
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| Of course, this is not to say that Jill's previous portrayals were bad, in-fact they still remain iconic and became foundations of Capcom's approach to her redesign. But nostalgic glasses aside, Capcom's latest portrayal of Jill Valentine, with her toned-down realistic outfit , and a stronger personality, is a step in the right direction, which hopefully, will remain consistent with any other appearances she may have in future Resident Evil ga | A new experience for the series, _ Resident Evil Resistance _ is the online mode that comes featured with _ Resident Evil 3 . _ It will be available to play on the same day as the single-player campaign. _ Resistance _ is a one versus four asymmetrical online multiplayer mode that pits one overpowered player, known as the Mastermind, against four players, known as the survivors, in distr |
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| In similar fashion to Nioh and Sekiro , many fans will recall that Onimusha was a fairly difficult action-adventure game when it first released in the year 2001 and posed a great challenge to players requiring much mastery of its timing-based combat. Onimusha's story, similar to Nioh , takes place during the Sengoku period of Japanese history. Players took control of the samurai Samanosuke in fighting against many demons in their adventure to save a princess named Yuki from the dem | What better place to start than with the game's namesake itself? Nemesis is a truly deadly force which relentlessly hunts the player down throughout the entirety of the game. His new design has been the topic of much discussion, and it is clear that developers felt the pressure to get this one right. Between the two designs, there are many similarities which are easily recognizable. Skulls adorn the monster's trench coat, and his face is quite similar, if not even more grues |
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