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| how_esident_evil_3_emake_changed_jill_valentine [2025/12/18 11:32] – created hugomathieu299 | how_esident_evil_3_emake_changed_jill_valentine [2025/12/18 13:05] (current) – created starf48707543112 |
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| An update one should certainly expect from a Resident Evil 4 remake is the refinement of the mobility and aiming mechanics. Resident Evil stuck with the tank-controls aiming technique for the longest time, but eventually evolved to allow for more freedom of movement without sacrificing the series' evocative feeling of vulnerability. Resident Evil 2 Remake is a prime example of this , eschewing the stationary aiming design and allowing players to reposition ever so slowly. But on the flipside of this, [[https://Www.Adventuregamesfans.com/articles/cal-kestis-epic-lightsaber-evolution-jedi-3-s-combat-future.html|cal kestis fighting style]] the remake should be careful not to slip too far from the original game's constraints. Resident Evil 4 's weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision. A Resident Evil 4 remake shouldn't lose that aspect of its tactical gameplay, but should at least allow for more mobility in com | (Image: [[http://www.imageafter.com/image.php?image=b16architecture_interiors012.jpg&dl=1|http://www.imageafter.com/image.php?image=b16architecture_interiors012.jpg&dl=1]])There are some key differences though which seem to complement the monster quite nicely. For one, the trench coat itself is darker and bulkier, and seems to be made out of some kind of stretched leather. Nemesis is much more top heavy in the new version as well, featuring an even more towering physique than before. And although this is less of a change and more just improved graphics, the extra detail of Nemesis' face and the way the flesh seems pulled over adds to the overall fear factor of the beast. If Nemesis is going to strike fear into players the same way he did in the original game, it is vital he looks the p |
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| Another enemy from the original Resident Evil 2, which was left out of its remake, was the Giant Spider. In the case of Resident Evil 2 , these were not actually experiments created by Umbrella, but the natural result of spiders that had been accidentally infected by the T-Virus when Dr. Birkin caused its release into the underground sewers. They could be found in the sewers below Raccoon City during the break | Personality-wise, Capcom did introduce some slight changes to Jill Valentine in the upcoming remake. In previous trailers, gameplay previews, and the RE 3 playable demo , it is evident that Capcom has increased Jill's badass traits as compared to previous Resident Evil games. In the opening sequence of the demo alone, we saw Jill make sarcastic comments during a conversation with Carlos Oliveria and Mikhail Viktor. Of course, looking at it closely, the spirit of the scene remains consistent with that of the original. The U.B.C.S. asked to partner with Jill, she was reluctant at first, but she agreed anyway knowing that it would increase the chances of her survi |
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| The negative effects of the virus can be seen much more clearly on the original design, as almost the entire upper half of the monster is covered in mutant growths. In size the two seem to be mostly the same, although it is somewhat difficult to gauge due to the different angles of the two. Although the creature features much more reptilian skin now, a more unexpected change comes in the form of an additional claw. The original appears to have only four claws while the new one has five like a human, as if it needed more ways to shred through play | As cool as Nemesis is, it wouldn't quite be a Resident Evil game without zombies, and Resident Evil 3 Remake is full of them. Taking place in Raccoon City after the outbreak , [[https://Adventuregamesfans.com/articles/incredible-totk-scenes-recreated-in-animal-crossing.html|Nintendo Island Customization]] it is no wonder that Jill and the player run into their fair share of zombies during the game. Visually, there's not much to talk about here; a rose by any other name is still... a zombie. That said, the image of a zombie has been modernized compared to the original. The image below shows zombies as they were for the original game, with full heads of hair and bloody, pale faces. Compared to the much more rotted corpses seen above, the difference is quite profo |
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| Hunters are a deadly monster made through combining reptilian DNA to a human embryo, a process which only is successful with the help of the T-Virus as a bonding agent. The result is both mammal and reptile, and usually not very happy. The Hunter Beta was a modification on the Hunter Alpha , and features better reaction time but less power and hindered eyesi | To those who are not so well-versed in Resident Evil's long history, Jill Valentine is one of the first playable characters in Resident Evil, and many claim that she is also the first female playable character in a survival-horror game. When Capcom first introduced Jill, she is described as a capable police officer, whose strengths include her compassionate nature, a strong sense of justice, and her ability to work well under extreme pressure. It is fairly difficult to go in-depth on Jill's personality during the first Resident Evil game, since she barely had any, given that Capcom's priority at this point in Resident Evil's history was to introduce strong survival-horror gamep |
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| As cool as Nemesis is, it wouldn't quite be a Resident Evil game without zombies, and Resident Evil 3 Remake is full of them. Taking place in Raccoon City after the outbreak , it is no wonder that Jill and the player run into their fair share of zombies during the game. Visually, there's not much to talk about here; a rose by any other name is still... a zombie. That said, the image of a zombie has been modernized compared to the original. The image below shows zombies as they were for the original game, with full heads of hair and bloody, pale faces. Compared to the much more rotted corpses seen above, the difference is quite profo | Like the Hunter Beta, the Hunter Gamma is made by combining human DNA with something else , but this time, amphibian DNA was used resulting in this frog-like monster. This design is perhaps the most different, for although the angle makes it difficult to see the new version, it seems that the beast is bipedal with no arms. It also looks much more fleshy than the original, and just plain scarier. This design is a clear example of why some creatures had to be redesigned, as the original Hunter Gamma looks kind of si |
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| Remaking Resident Evil 4 poses an interesting opportunity for Capcom, an undertaking very different in comparison to remaking the classic Resident Evil titles. Considering the technical gap from the original PlayStation to current-gen consoles is gigantic, Resident Evil 2 and 3 received a lot of love for their respective reimaginings. The fourth Resident Evil game is still widely considered a relatively modern entry in the series, despite showing its age in several aspects. Capcom's development team could strike the perfect balance of new and old in giving one of the best Resident Evil titles a proper reimagin | |
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| It's worth noting that the remake is going to have better graphics and more clear resolution . Rather than focusing on that, notice key differences or similarities in the designs of each monster. Modern technology has the capability to make some truly horrifying stuff on screen, but conversely, sometimes showing too much can take away a sense of mystery and terror from something. This balance is what Resident Evil 3 Remake designers were tasked with finding, and they did a pretty solid | The Drain Deimos is yet another terrifying creature which is now confirmed to appear in the remake. Although the new version seems more quadrupedal, it is very likely that it is capable of standing upright. Overall the beast looks more monstrous, and if it's able to do what the original Drain Deimos was, then players have good reason to fear it. The bug-like aspects of this monster have also been amped up in the remake's rendition of the Drain Deimos, invoking images of a giant preying mantis or something of the s |
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| Back in 2001, Crytek developed the CryEngine for Nvidia. To show off its new technology, Crytek created a tech demo of a game called X-Isle: Dinosaur Island that featured a variety of prehistoric creatures stomping around in the wo | Resident Evil 3 Remake 's version of the Grave Digger has changed quite a bit too. The creature's mouth is now much larger than it was previously, but actually seems to sport fewer teeth. Though that may seem like it would make the Grave Digger less scary, in reality the fleshy interior of this beast and the way its entire face unfolds is the stuff of nightmare. Not much has been shown of this experiment gone wrong aside from this one screenshot, though, so it is difficult to say what else about the creature developers might have chan |
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| Like the Hunter Beta, the Hunter Gamma is made by combining human DNA with something else , but this time, amphibian DNA was used resulting in this frog-like monster. This design is perhaps the most different, for although the angle makes it difficult to see the new version, it seems that the beast is bipedal with no arms. It also looks much more fleshy than the original, and just plain scarier. This design is a clear example of why some creatures had to be redesigned, as the original Hunter Gamma looks kind of si | A new experience for the series, _ Resident Evil Resistance _ is the online mode that comes featured with _ Resident Evil 3 . _ It will be available to play on the same day as the single-player campaign. _ Resistance _ is a one versus four asymmetrical online multiplayer mode that pits one overpowered player, known as the Mastermind, against four players, known as the survivors, in distr |
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| What better place to start than with the game's namesake itself? Nemesis is a truly deadly force which relentlessly hunts the player down throughout the entirety of the game. His new design has been the topic of much discussion, and it is clear that developers felt the pressure to get this one right. Between the two designs, there are many similarities which are easily recognizable. Skulls adorn the monster's trench coat, and his face is quite similar, if not even more grues | What better place to start than with the game's namesake itself? Nemesis is a truly deadly force which relentlessly hunts the player down throughout the entirety of the game. His new design has been the topic of much discussion, and it is clear that developers felt the pressure to get this one right. Between the two designs, there are many similarities which are easily recognizable. Skulls adorn the monster's trench coat, and his face is quite similar, if not even more grues |
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