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 +Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , and Episode 3: The Last Place You Look as there are spoilers ahead.
  
-If you followed Gamescon this year, you'll have no doubt noticed that the word on the lips of every Microsoft,Sony, and Nintendo representative was "indie." Whether it be Sony revealing that Minecraft, Rogue Legacy, and The Binding of Issac would be part of the PS4 family, Microsoft unveiling a pretty daring new system to encourage indie development, or Nintendo showing that indie developers are fully prepared to make use of the unique capabilities of the Wii U, it became clear that both companies have suddenly realized that indies are no longer niche market ran by eccentrics and snatched by the gaming version of hipsters, but a viable and exciting source of incredible new ideas, and creative final products.+The story development in this episode brings out its appeal to older audiences. It's fast paced and doesn't leave a whole lot of room to think where it would be important to. Quick time events (QTEs) are important in the episode, as they have been in the previous threemaking it known that you have to be ready for anything. When you aren't interacting in a QTE, you are trying to solve series of puzzles that can only be done so by following a set of clues. The previous episodes also had puzzles the solve but they were as easy as flipping few switches and moving on. This episode stresses your ability to listen in order to solve the puzzles and makes it a little easier to screw up and start over again. The episode also follows in the footsteps of the previous as exploration continues to be an important aspect. Since these puzzles are a little bit more difficultevery room has more information and lore about the world that Telltale has created as you search for clues.
  
-Scoffing at motion controls is the well deserved cynical right of any long time gamerHoweverfor as maligned as the whole idea eventually becameduring the glorious, shining moment you first played Wii Sports with friends, it seemed on track to become the inevitable future. Wii Sports was nothing short of pick up and play perfectionwith appeal that goes from curiosity to party game phenomenon the moment you actually try itIt used the innovation of motion controls to tap into a primal level of game enjoyment that many of us though we'd abandoned with experience and maturity years ago.+(Image: [[https://www.minecraft-hosting.pro/medias/p781.webp|https://www.minecraft-hosting.pro/medias/p781.webp]])The are two reasons getting this right is important, and both reasons are the same but viewed from different perspectives- Minecraft is still the biggest game in the worldThe official VR mode is exclusive to the Riftso you can bet that Microsoft/Mojang and Oculus worked together to make sure the experience is as inviting as possible. Getting this right is a major deal for both companies. This ties in to the other perspectivewhich is consumer-side. For a lot of people Minecraft will be a premier game for VRand how accessible it is will become the baseline expectation of the experience. Make it nice and maybe it becomes the VR gateway drugand at the moment the experience is acceptableThe default starting view may be the same [[https://www.mcversehub.com/articles/minecraft-s-new-leaf-litter-feature-sparks-widespread-criticism-among-players.html|Minecraft leaf litter Controversy]] as always on an in-game screen, and Classic Control has high nausea potential, but the jerky VR Control is the kind of thing you learn to tolerate simply because it's effective.
  
-In a way its reminiscent of the film industry in the '90swhen guys like Quentin Tarantino were causing as much buzz as names like Steven Spielbergand for a fraction of the cost. It was time when film studios were snatching up every indie film they could getwhile others like Miramax were becoming among the most successful around for being known as the home of daring new independent films that not only excited audiences with their infinite artistic possibilitiesbut equally thrilled their producers with insane profit margins.+  
 +Rather than going for an evil wizard's castlehoweverwhy not instead create lava blade housewhich looks like a sword stuck into the ground? That's the path AtrixStd went for in their buildwhich also has a tutorial available on their YouTube chan
  
-The expansive nature of Minecraft ’s world is also what contributes to this fully realized sandbox vision. The worlds are virtually infinite (on PC) and provide ample opportunity to adapt and explore multiple biomes and topography. There’s no real reason to go to one area over the otherbut players are frequently compelled to do so. It’s an embrace of wanderlust, one that has influenced many other games like the upcoming No Man’Sky You have no objective beyond the horizon and there might be seriously dangerous monsters out there. You might not be well-equipped or even supposed to go there at the current equipped state. But you keep going, just to see. Just to explore.+  
 +Back to more contemporary and futuristic builds megabases are another great way to challenge one'building skills in Minecraft Sci-fi-themed ones are especially fun since they play around with blocks shapes and effects that are typically not used in more classic Minecraft bui
  
-This has been gone over in many other articles, but the short version is that what the player sees in VR is strong enough to trigger an instinctual expectation of motion that, when the body doesn't feel it, causes a nausea reactionYou're seeing something that the brain knows is wrong based on physical feedback; the most likely cause based on data from the last several million years of evolution is some kind of ingested toxin, so systems get purged to remove the poisons from the body as fast as possible. Personally I just get nasty headach and woozy feeling, but other people need an emergency bucket available. The cost/benefit ratio to FPS VR is completely off, no matter how cool it seems before the reaction kicks inAt this point I've learned the best thing to do with a VR FPS is to poke in for  [[https://WWW.Mcversehub.com/articles/pokopia-the-minecraft-style-pokemon-revolution-that-shattered-my-expectations-in-2025.html|Minecraft-inspired Pokémon]] no more than two to three minutes to get sense of the environment, and then switch back to the monitor and never use the headset for it again.+Oh sure you could make those same arguments against the Wii as it measured up against the PS3 and Xbox 360, but the difference there is that the Wii did have shelf presenceIt was something of a viral sensation for Nintendo as a few people bought them initially, and soon invited everyone they knew to come over and play it. Most people's first experience with the Wii was enjoying it with friends, which is how it was meant to be playedSeeing it on the shelf after that first time experiencing it made you instantly associate it with uniquely great timesThat made purchasing it as a companion to your Xbox or Playstation, as opposed to an alternative in most cases, much more reasonable proposition.
  
-  +It's easy sometimes to get caught up in popular opinion, even if it isn't necessarily true. For instance, there is the growing belief that the only multiplayer games anyone is interested in making anymore are shootersWhile it's true that many of the most readily available and popular multiplayer games are shootersdevelopers of this generation, perhaps more than any other, have really gone out of its way to create multiplayer games that don't rely on shooting your friends in the face just to be entertainingIt'time that those games got their well deserved attention.
-With brand-new blocks come brand-new buildings, and thanks to the 1.16 Nether updatetons of people have returned to the creative land of Minecraft The success of Mojang'sandbox building and survival game comes from the fact that there's really no set direction to goEverything is up to the players themsel+
  
-  +The Wii U doesn't inspire that same impulse purchase instinctWhile playing the right game on one with friends is generally considered to be a good time, unlike the Wii it's gimmick isn't quite as viscerally satisfying. It doesn't really grab you. It'system that shares many of the same shortcomings as the Wii, but has little of its charm or raw appeal.
-LaurenArtist was inspired by the stories of Dracula with this beautiful castleHere, the choice of location is important too and just adds to the effect of it being solitary gothic castle in the middle of nowherePerfect for players who love to be fancy and a bit drama+
  
-  +Still, it is the girl that Nintendo has brought to the dance. As such, it'highly unlikely they will be replacing it with an entirely new console anytime soon. After all, they're not company on the verge of bankruptcy whose entire future relies on the Wii U becoming the dominant selling system. Not to mention that the 3DS is actually doing quite well, giving them a hardware buoy should they need it.
-With all the new Nether-themed blocks there's been a surge in Nether builds as of late. Ranging from dungeons to ominous castles and even builds within the Nether itself, it's a cool change of style for the game which is normally quite happy and bright-to+
  
-The Classic Control is what you'd normally put up with in a standard FPSwhere head movement moves the view and body orientation is controlled smoothly by the right stick or mouseThis is the heart of the VR FPS problem, because while moving forward, back, and strafing isn't much of an issueturning the view without moving your body is when bad things start to happen at the base of your lizard brain. Even in a blocky Minecraft world the sense of Real is too strongand while you know you're playing a game the part that keeps things like your heart pumping and lungs breathing without conscious thought hasn't the slightest idea what's wrongThe trick is to break the idea of Realand this is where the special VR Control mode comes into play.(Image: [[https://www.cgdirector.com/wp-content/uploads/media/2022/09/Types-of-USB-Ports.jpg|https://www.cgdirector.com/wp-content/uploads/media/2022/09/Types-of-USB-Ports.jpg]])+Minecraft: Story Mode has managed to surprise fans of episodic games with every episode released. While the second episode might not have proven thatboth Episode 1, Episode 3 and now Episode 4 have not disappointedProbably the best episode yet in both content and character developmentMinecraft: Story Mode - Episode 4: A Block and a Hard Place will leave you emotionally defeated. Lasting a little bit over two hours, the episode gives closure to the events that Jessie and his friends are facing in saving the world from the Witherstorm. It begins right where you left off lasteither Ellegard or Magnus having died (according to the decision that you make) and Gabriel having been rescued but with no recollection of what has happened (a side effect from having Wither Sickness)You all run from the storm only to find safety in a cavestill within the storm's range.
  
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