Coming to Call of Duty Mobile shortly after launch, the game’s Zombies was quickly removed after failing to meet the quality standards of TiMi Studios. Despite this failure, a recent Call of Duty Mobile survey has hinted that the co-op mode could be returning after an absence of over a year. While there is good reason to be excited about this possibility, there are several things that will need to be done differently to make the second attempt at Call of Duty Mobile Zombies a succ

The AK117 has 25 Damage, 62 Accuracy, 45 range, 46 control, 75 mobility, and a fast Fire Rate of 77 . This weapon is best used for close to medium-range gunfights because there are assaults rifles that beat it when it comes to long-distance shooto

Engineer, their second skill, provides the Mechanic with the ability to see just where electric-based equipment is located. Thanks to infrared, their sight can pierce ceilings and walls to locate traps, vehicles, and other equipment. The Mechanic should deploy the drone carefully, as they tend to be very fragile as well. It's recommended for the Mechanic to deploy the Drone far from the enemy, only to swoop in and disable systems when they're primed for an amb

Call of Duty Mobile has satisfying progression, a nice selection of fan favorite maps, and it looks great on phones and tablets. The game's liberal use of bots hampers the experience a bit, and the battle royale mode could stand to have a slightly smaller map or something to make firefights happen more often. Future updates will likely make the game even better, though there's also a chance that the in-game economy will be re-balanced to try to get players to buy into the microtransactions. In its current state, though, Call of Duty Mobile is a pretty great mobile FPS that will no doubt please fans of the franch

As a COD game, Mobile is certainly quite accessible and should feel familiar to fans of the franchise. That said, while playing the game, there are lots of mistakes even pro players make. These mistakes might not seem like that big of a deal, but correcting them can be the difference between defeat and vict

As with any other successful Call of Duty Zombies game , providing a good map lineup will be crucial. While Call of Duty Mobile can do larger maps, as shown by the game’s battle royale content, focusing on balancing and keeping the mode’s personality intact should come first. As such, Call of Duty Mobile Zombies should start small, bringing in proper versions of the Call of Duty: World at War maps. Not only has Shi No Numa been in the game before, but Nacht Der Untoten was finished and ready to go before the mode was taken away. As such, only Verrukt and Der Riese would need to be added to complete the original map lin

Call of Duty Mobile Zombies should have the right wonder weapons, perks, and enemy types on each map that is brought into the game. Shi No Numa, for example, should have the Wunderwaffe DG-2 in the box alongside the Ray Vmp Submachine Gun, with other Wonder Weapons added to the appropriate maps. Further, players should only fight regular Zombies and Hellhounds, and their health should be accurate to whatever round players are on. A Pack-A-Punch system and perks should also be added, allowing all players to stay on equal footing. The round limit needs to be stripped away, too, and maps should no longer be limited time — allowing players to enjoy all Zombies content whenever they ple

In a more spacious room, the sniper will have a chance to defend themselves. If the place is enclosed, then sneaking up on the sniper will be no problem at all. In such a case, a team that depends on their sniper will be done

While they are likely the deadliest players in COD , a sniper that doesn't know what they're doing won't really pose much of a threat. When sniping, a player wants to have their options open in case they are tracked d

Despite the comedic name, the Clown brings a lot of devastation to the battlefield. However, unlike other classes with new weapons and offensive offerings, the Clown has very useful utility skills that maximize Mobile 's unique Battle Royale feature: zombies. Anti-Zombie, their first skill, reduces the range of zombie aggression towards the player. Thanks to this skill, Clowns can traverse a battlefield of zombies without attracting their attent

The AK-47 might not be the best according to the numbers, but it's definitely not to be overlooked. The difference in stats compared to other assault rifles isn't really that much, and it is respectable in most areas. The Ak-47 offers 33 Damage, 67 Accuracy, a solid Fire Rate of 55, and a range of

Going prone from a distance doesn't throw most opponents off all that much, though it does provide them with a smaller target to aim at. A good player will still take a target out even after they go prone, especially from a dista

(Image: https://www.freepixels.com/class=)One of the core issues with Call of Duty Mobile Zombies was its use of limited time content. While cycling out battle royale content or multiplayer maps makes sense, doing the same with Zombies content did not sit well with fans of the mode. Not being able to choose which map to play on goes against a lot of what Zombies was built upon, as it quickly strips variety from the mode. Worse, survival time was limited, meaning that players could only reach a maximum of 3 hours of playtime before a match was ended. This system was incredibly flawed, as it made leaderboards pointless and gave players an early round