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destiny_is_a_oa_ing_engine_of_space-fantasy_love

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In terms of maps, only six have been announced so far: Midtown, Javelin-4, Altar of Flame, Vostok, illegal armor Rolls Endless Vale and Retribution, which is PS4-timed exclusive. The final count has yet to be revealed, but no maps from the original game and expansions are returning. In the same year we got great expansions like The Frozen Wilds for Horizon Zero Dawn , Defiant Honor for Nioh and In The Name of the Tsar for Battlefield 1 , it’s amazing how dull Destiny 2 – Expansion I: Curse of Osiris is. Filled with half-baked ideas, repetitive mission design and the smallest explorable area yet, Curse of Osiris feels as empty and meaningless as The Dark Below. The expansion’s campaign fails to push the overall narrative forward and does little with its interesting setup, the Crucible is a mess until Bungie patches it, and the Infinite Forest feels like it needed more time in the oven. Add in some extremely-questionable business practices and you have the most disappointing expansion to hit the Destiny franchise. Though the expansion is as beautiful as ever, and the gunplay as solid as before, Curse of Osiris fails to provide Destiny 2 or Bungie with a new lease on life.

Destiny launched in 2014 on PS4, Xbox One, PS3 and Xbox 360 to disappointment. Fans and critics alike found the game to be lacking in about every department; story, mission design, content, world design, etc. The past few years have been about evolving the experience and making Destiny what it was intended to be.

What does relationship mean for lore though? Of course, the actual relationship aspect of Destiny is there, but it’s always been there. Destiny 2 is not only creating worlds, though, it’s actually telling stories within those worlds. The people that inhabit these spaces are important and Bungie seems to be doing everything to make the player care about them. From the looks of interaction with those around you while traversing the many environments Destiny 2 has to offer, the aspect of relationship is everywhere. Zavala giving command to the player and other NPCs around him. It creates a sense of urgency immediately invoking a compassion that only comes from feeling connected to others. Then there is the EDZ a new area for players to call home. The people they were protecting have started forming communities here. Actively participating in these places will create a more grounded sense of community. It’s the reason WoW cities felt so lived in; the people that inhabit these spaces are going about their daily lives. It isn’t about, go out, kill aliens, return. It feels like being the Pavlovian dog waiting for the treat. None of that seems to be in Destiny 2.

Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.

Humanity isn’t the only thing occupying the wide-open galaxy; there are the other two races as well. The Exos are powered by the light and that seems to be a living source. Besides humanity fighting its war there are the Awoken and Exo, both related to humanity while not being human. Equally as important to the scope of it all. Without getting into the nitty-gritty of these two races, just know that Bungie does plan on telling their stories eventually. The other major tie in for these two races is all the other high sci-fantasy space stuff going on. Without getting into space dragons (because they exist), there are also things in this universe the Destiny community has yet to encounter, unless counting Xur. Which brings this to the Nine. The Nine have been a known part of Destiny since the game's release, but the only contact anyone has had with them is strictly through Xur, an agent of the Nine. With Destiny 2 taking us to Titan, players just might get closer than ever before to this elusive group of who knows what (hint space dragons). Doing some digging, it's known the Nine occupy either Europa, a moon of Jupiter, or Titan, one of the new locals in Destiny 2, a moon of Saturn.

Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.

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