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A Monster Hunter structure means there will be a central hub for you to return to, and various Wild Area-esque zones for you to explore in turn - but unlike the Wild Area itself, you will be exploring them with purpose. It probably won't be to hunt down and slay a Garchomp, but the game looks set to offer a sense of direction in every open area it offers you. This is a halfway house between the rigid routes of the main game and the Pokemon Hyrule of everyone's dreams, but it's probably for the b
Alternatively, a hunter could throw their Spear to graze the side of a monster, and this is a place to incorporate elemental strengths. Say one player is using a Thunder Element Spear, it would make sense for the weapon to emit some electrical energy as it flies through the air. This would leave the weapon stuck in the ground wherever it lands, requiring players to collect it again (unless something like a Wirebug allows it to be instantly retrieve
One possibility has the hunter intentionally aim for their mark with the intent to impale them - harkening back to images of hunts painted on cave walls by the ancestors of humanity, just replacing the Woolly Mammoths of the Rouffignac cave with Monster Hunter Generations ' Gammoth . This may fail and bounce off a monster's hide, but if it succeeds in sticking, then a monster could take bleeding damage similar to what the Seregios inflicts with its razor-sharp sca
If there’s one thing that isn’t a lie about this baked good, it's how delicious this cake looks. As one of Portal’s most frequent references, a lot of attention has been drummed up towards this black forest cake, and its appearance toward the end of the first game pays off - even if players never get the satisfaction of a sl
Geralt of Rivia's first big crossover came in his appearance in Soulcalibur 6 as a playable character. With the Soulcalibur series' focus on melee-weapon combat, Geralt of Rivia made perfect sense as a fighter. He was able to wield his sword with the usual grace and spins that fans expected, as well as putting some of his iconic Witcher signs to use. Another major game for Geralt was Monster Hunter World 's Witcher crossover eve
One of the reasons Monster Hunter appeals to so many people is the freedom of choice inherent to its range of weapons. One player may prefer to deal cutting damage with an immense Great Sword , whereas another may prefer the blunt, skull-cracking hits inherent to the Hammer. Yet the wealth of options goes deeper, as each weapon can also specialize in dealing elemental damage or status effects, and a player's custom armor set can also provide unique skills to assist in bat
To balance out a weapon that spends much of its time stuck in a monster or the ground, it seems right to provide hunters some extra benefit while unarmed. Perhaps they could run faster while unencumbered, or simply have an easier time setting up traps and utilizing other items. It's easy to posit what a good weapon could be and much harder to actually implement one in a series as complex as Monster Hunter is already, but a thought experiment such as this shows the possibilities for new weapons are limitless when pulling from the right source mater
And just like all crafting systems in the game, the one for cooking is complex and difficult, needing to balance progress towards completing the food with the durability and quality of the ingredients and the final product. If the player is willing to put in the work, crafting high-end raid food and selling it can be quite a profitable endea
If Monster Hunter were to introduce a dedicated “Spear” weapon, its move set could be mapped directly from the Legend of Zelda game. Its main attack would be rapid jabs that could act as a “flurry,” similar to Monster Hunter 's Lance but faster, more horizontally aimed, and at a shorter range. The Lance is a defensive weapon in Capcom game Optimization's series, focused around players blocking attacks with their shield before delivering a few jabs in return. A theoretical Spear could be more attack-orien
Yet, in most games, we don't even pay a second thought to why the characters don't need to eat to keep on going. Thankfully, there are some games out there where not only is food essential, but having the player prepare it is integral to the gameplay. Whether it's cracking up an egg or letting the NPCs do it for you, you won't get far without food h
Cooking Simulator really has two target demographics. Firstly, there's the group of people who will actually try to play the game properly. This means actually ordering the right ingredients, measuring them properly, and following the recipe as closely as possible in as fast a time as possible for the best score from the custo
These cheeky chocolate cookies are a simple snack for any well-worn adventurer. Even with no healing properties, buffs, or hidden abilities, these sweet treats have been a highly appreciated addition to the World of Warcraft series for years. They’re more than the average gingerbread, even if all they do is make a player sm
