It was funny. We had a lot of ideas for where we’d go with two while we were developing Enemy Unknown, and after the game came out and all the fans were posting stuff, it was amazing the metric for how many people lost. Face planted and lost multiple times. So it seemed, the strange part about XCOM is that people would lose and restart entirely, unlike a lot of other games where you just don’t do that. So it seemed like a really natural place for us to go to take more of an alternative history approach instead of a much more linear narrative. It felt like something most players would relate to having like “wait a minute, the first time I played it I lost. As if, after I played and I lost, now I’m playing the sequence of the game I lost.” It was something we honestly didn’t think many people had done. It’s so easy to do a linear path, and we wanted to take more of an alternate history approach to see what would happen.
However, the combat of Octopath Traveler is the real standout, featuring simple-yet-deep mechanics that allow for some truly engaging battles. The boss fights of this game are major standouts, featuring some nail-biting battles that are bound to be quite entertaining for any JRPG
For whatever reason, very few tactical JRPGs in recent memory have featured PVP multiplayer. Allowing players to face off against each other simply adds more variety to the game as a whole. Additionally, as the game is centered around the player's choices, opposing players may have access to different characters, weapons, and other resources based on the choices they made, making combat even more var
A questionable approach by the XCOM Project to creating great soldiers, the MEC Trooper required a procedure that involved removing the limbs of those who were in the program. However, the results were posit
Few games can get as intense as an ironman run of XCOM . This turn-based strategy game is all about fighting aliens with personalized soldiers in strategic combat. Unique classes exist that grant unique abilities to even the o
This isn't to say they can't have some great offensive builds, particularly if you enjoy using their Hacking abilities and want to make any robot opponent's day a nightmare. Just because they have versatility, though, doesn't mean you'll be as overwhelmed by their abilities like your offensive clas
In the end, the version of XCOM 2 available on either the Xbox One or PS4 is still, unavoidably, the second best crafted by the development team. The good news is that players who prefer their couch to their desktop won't be missing out on the quality of the experience, even if the level of polish takes a hit. And with every aspect of XCOM 2 contributing to the kinds of investment, tension, and stakes usually relying on players hunched over keyboards, glued to their monitors… well, being a couch potato may have never been a more stressful experie
The Nintendo Switch is home to some truly amazing JRPGs, and one need only look at the latest addition to its lineup to understand why this is the case. By all accounts, Project Triangle Strategy looks absolutely brilliant and worth any person's time who loves the 2.5D art style that has come up recently and wants to see more games in the same vein. Of course, the fact that this is a strategy JRPG is bound to entice some people as w
Having focused on the procedural systems and the modding, that kind of dictated the decision to go with PC. Half the procedural was something very big and something to focus on, and when you tie-in the modding community and that it’s proven on PC, it was a natural kind of evolution and that’s where we are.
For those who have been waiting until XCOM 2 hit consoles to see how it follows on the story of the first SLG game events, the twist from Firaxis is the kind of bold and ambitious that would seem alien to other studios (pardon the pun). After spending an entire campaign - or two - battling an alien infestation with the backing of world governments and cutting-edge technology, Firaxis took the fate of the world out of the players' hands: Humanity had lost. The Aliens won. Twenty years have passed. And XCOM has been scattered to the w
We've already seen from playable Triangle Strategy demo that the choices that player is forced to make aren't always going to be black and white, and that there will be pros and cons to the choices they make. Maintaining this approach over the course of the game will be key, as it can lead to a much more hollow experience with telegraphed outcomes that are much easier for the player to anticip
Announced during the most recent Nintendo Direct, Triangle Strategy is an upcoming tactical JRPG being developed by Square Enix. Though the game has a visual style similar to that of Octopath Traveler , the game's gameplay appears to be more akin to that of games like Final Fantasy Tactics, Tactics Ogre , and Fire Emb
(Image: https://burst.shopifycdn.com/photos/modern-updated-kitchen-interior-home.jpg?width=746&format=pjpg&exif=0&iptc=0)It's the kind of tense, story-driven stakes that have kept couch-based players on the edge of their seats, and thankfully, the controls have been adapted to a gamepad with as streamlined and intutitive a control scheme as could be hoped for. The controls will be second nature by the second mission or so, maintaining the tactical-over-twitch sensations. The only real cost of conversion to consoles is nagging framerate drops and flickering during cutscenes, specifically. They're noticable, and a shame; but if the game adapts the feel of playing the game, it's a worthy trade-off (especially with the troubled history of trying to make complex strategy games “work” away from a mouse and keyboa
