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Perhaps most importantly, staying away from battle royale modes in Battlefield 6 will play to DICE's strengths. Firestorm's development was largely outsourced to another studio, so instead of spreading out development, it'd be better if Battlefield 6 was authentically DICE's own. DICE has years of experience in providing its players with immersive wartime simulations. Battle royale games are fundamentally different from the brand of gameplay that Battlefield has built a reputation on, so maybe it doesn't need to master this particular genre. There's lots of ways to make a good shooter without always implementing a battle royale offer

While DICE supposedly has big ideas for Battlefield 6 , not everything needs to be new and ambitious. Battlefield 3 boasted features that worked incredibly well, with the game's take on the “Rush” mode being one of them. Tasking one team with the defense of two M-COM stations, and the other team's goal being destroy the two stations, the mode was simple enough. Attacking players had a limited number of lives or “tickets,” and if the team on defense wiped them out, the match would be o

Time can only provide that perspective to Need for Speed . Gameplay-wise, the series has been all over the place, with each release between Need for Speed: The Run and Need for Speed Heat making significant changes to handling, sense of speed, and other pivotal gameplay aspects. Mechanics in the last four or five Need for Speed games have basically been a testing ground for different gameplay styles, rather than a consistently improved driving model. Paired with narratives wildly differentiating from uninteresting to excruciatingly irrelevant, Need for Speed as a franchise has been anything but consistent in design, as well as critical/commercial recept

Need for Speed 's biennial release schedule has put the franchise into a perpetual state of fatigue that it hasn't managed to escape since 2011. This most recent delay will be the first time in almost a decade where Need for Speed won't follow its typical release schedule of every two years. Of course, this can primarily be attributed to Battlefield 's development necessitating additional support. However, extra time between Need for Speed entries can only benefit the next installment, despite being delayed into 2022. Need for Speed needs time to marinate and adjust the franchise, largely by looking back on past failures and learning from what was lack

Inspiration may not necessarily stem from working on Battlefield , even though adding destruction-style elements a la Burnout wouldn't be unwelcome. That being said, Need for Speed needs to harken back to its glory days if it's going to ever recreate similar success. There were hints of Criterion Games doing just that with Need for Speed Heat , and tangentially so with Need for Speed : Hot Pursuit 2010's remaster . Stronger influence from the critically-acclaimed titles of Need for Speed 's past can only help the series. 2010's Need for Speed : Hot Pursuit is a good start, but it pales in comparison to the heights of 2005's Most Wanted and 2003's Undergrou

Aside from taking a Battlefield 3 approach to map design, instead of the unfocused areas of recent games, a major quality of life decision would be bringing back the Battlelog . Back during Battlefield 3 ’s peak, “Battlelog” was both a forum for players to discuss the game, as well as a detailed stat tracker. Though it was used in Battlefield 4 , with the stats portion integrated into the game itself, the system was abandoned completely ahead of Battlefield 1 ’s de

As EA and DICE prepare a grand return for Battlefield this fall, the publisher has also tapped Criterion Games to assist with supplemental development on Battlefield . Set to debut this fall, Battlefield 6 (or whatever the next entry is named) presumably aims to reignite the franchise after Battlefield 5 's troubled release. Criterion, being the main developer of the Need for Speed series, has had to delay this year's entry to 2022 because of Battlefield 2042 patch Notes 's development. If anything, devoting more development time to Need for Speed can only benefit the franchise, which has struggled with relevancy for nearly a dec

As for Need for Speed , it's a completely different story. The franchise's overall decline is attributed to multiple Need for Speed games that weren't able to match previous successes like 2010's Need for Speed: Hot Pursuit, or any of the earlier titles like Underground or Most Wanted . The most recent entry, Need for Speed Heat , made massive strides and improvements over previous iterations, but it still paled in comparison to games almost a decade old. Before that, Need for Speed Payback , Need for Speed 2015, Need for Speed Rivals , 2012's Need for Speed: Most Wanted , and Need for Speed: The Run were all critically and commercially lackluster entr

While the refusal to remaster the games or make a Bad Company 3 has frustrated many fans of the series, the good news is that the games hold up surprisingly well. Provided players can find a populated multiplayer match, the Rush game mode shines in Battlefield: Bad Company 2 , as the smaller maps serve the infantry-focused mode well. With recent Battlefield games lacking in terms of their Rush offerings, going back to the mode at its peak could lead to an incredibly fun time. Beyond that, Battlefield: Bad Company 2 boasts the excellent Vietnam expansion, providing fresh maps, character designs, and weapons fitting of the violent(Image: https://assetsio.gnwcdn.com/battlefield_2042_dxr_1.jpg?width\u003d380\u0026height\u003d214\u0026fit\u003dcrop\u0026quality\u003d85\u0026format\u003djpg\u0026auto\u003dwebp)

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