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At the end of the day, eliminating weapon durability systems entirely would also eliminate a big portion of strategy and realism from numerous games. Thus, adapting systems that allow for ways to prevent weapons from breaking entirely would resolve most players’ frustrations, and is the best win-win scena

Some games have definitely used weapon durability systems better than others. Dying Light , for example, allows for repairing and upgrading weapons. In Monster Hunter Wilds Monsters Hunter , your weapons become less sharp as you use them, limiting what you can cut through, but the game allows for the use of whetstones in order to sharpen them again (though different weapons have different limits). The weapons in Fire Emblem break after you’ve gone through the number of uses per weapon, but most of the weapons are so easy to replace that it doesn’t become a consistent detraction from the game, it simply adds to the strategy per

Despite the crossovers The Witcher has already had, there are many video games that it would feel right at home in. One option would keep Geralt in the fighting game genre and see him making an appearance in the Mortal Kombat series. Not only would he fit as an agile fighter with a variety of moves, but Mortal Kombat has had a variety of strange guest characters in the past. It also would be interesting to see how Mortal Kombat would apply its over-the-top gore and fatalities to Geralt, which would fit the series' mature themes and make Geralt seem more devastating than his appearance in Soulcalibur

Open-world gameplay doesn't get much better than the PS4 release of Marvel's Spider-Man . There's so much to see and do, and the level of depth and interactivity with the world is nothing short of amaz

However, this is not to say that durability systems should just be eliminated entirely. In fact, when done right, they can make gameplay feel more realistic in a way that isn’t infuriating. For starters, apart from survival games, weapons can still have a durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, and you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to have the materials to fix weapons lat

The series' success has allowed it to branch off into a variety of new properties and products from its original novelization, including a mobile game, multiple board games, live-action series on Netflix, a digital card game, an animated series, and even its own convention dubbed WitcherCon . This has also led to the series being referenced in a variety of other video games, and Geralt of Rivia crossing over into some titles, although there are still many games he would be perfect to make an appearance

To put it plainly, the Espinas' strength is largely circumstantial, and it can lead a lot of hunters to underestimate its difficulty. Do not be one of the naive ones; the Espinas can turn a breezy hunt into an intense battle for survival, and all hunters should be prepared. The Flaming Espinas variant makes its fiery attacks all the more stronger, so get ready to stop, drop, and r

This means that you can play the majority of the game fighting enemies while clasping onto two kettles. They even glow red hot when you get amped up. We're ready to spill the tea: the Kettle Knuckles are among the best joke weapons ever m

So, it is questionable if the Caretaker's Spade was intended to be a joke or not. What is less debatable is whether or not Geralt looks ridiculous fighting enemies using a decrepit gardening tool. This isn't a criticism, we really dig this wea

These amazing weapons feature the one-two punch of Persona 's unofficial mascots, Jack Frost and Pyro Jack; though here, they are making their first appearance in glove form. What really makes these goofy weapons great is how they contrast with Akihiko's very serious personal

Final Fantasy 7 has a number of pretty funny joke weapons. However, the most iconic one has to be the Nail Bat. When you acquire this legendary piece of equipment it most certainly packs a punch, so it isn't unusable. Unfortunately, it also has a grand total of zero materia slots, so that is a bit of a prob

As with any good PC game, a plethora of mods quickly began to surface including one that brings Geralt, Yennefer, Ciri, and Triss to the land of Valheim . Of course, these characters meld seamlessly into this ancient and mysterious land, and it's easy to see how a witcher might idle away a few months chasing off Greydwarfs rather than Drowners while cast and crew reassemble to bring us the witcher's next cinematic advent

weapon_du_ability_changes_botw.txt · Last modified: by dollyrylah1